Understanding the Trimap Technology and Tools
Mask AI allows you to create tricky masks in record time thanks to our intuitive machine learning technology and trimap technique.
Trimap Concept and How it Works
Introduction to the Tools
The Auto Trimap
Quick Tips for Creating a Trimap
Mask AI streamlines the masking process using a new innovative trimap technique. The trimap is made up of three tones: green, red and blue. Users are able to quickly define the elements in their image that they want to keep using green; elements that they want to cut using red; and elements that they want Mask AI to compute using blue. Selections are made using the brush tools and then Mask AI is able to analyze the user-made selections and isolate the image subject with precision.
Simply paint a blue line around the edges of what you’d like to compute. The best part is, you don’t have to be perfect — just keep a little bit of the subject and the immediate area you’d like to mask inside of it. Our technology will do the heavy lifting.
Select the red fill button to fill the area you’d like to remove and fill any areas to keep with green. Select either AI or Contrast mode to generate your mask! AI is the ideal mode for more complex masking, like trees, hair, fur, or any image containing a lot of details. This mode will be slightly slower. The Contrast mode is a faster, rougher mode, but may perform better in images with little contrast separation between foreground and background.
Our smart brushes (Cut, Keep, and Compute) utilize our technology and enable you to make clean and accurate refinements without the pressure of painting perfectly. Our machines will make the decisions for you and speed up your workflow!
With the new “Auto” button, you can let Mask AI auto-detect your subject and create a trimap for you as a quick starting point! The Auto button is designed to save you even less input time and works great with so many visual options (people, cars, animals, etc.), but it might not be the right solution for every subject, so be sure to check over it before hitting compute!